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Environment Supervisor for Feature Animation - Expression of Interest

Postuler maintenant Postuler ultérieurement Job ID 10117242 Emplacement Vancouver, Canada Entreprise Industrial Light & Magic Date de publication 24/03/2025

Résumé du poste:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary:

Industrial Light & Magic is looking for an Environment Supervisor to join our extraordinary team! The Environment Supervisor works as a hands-on collaborator with the VFX Supervisor, CG Supervisor, department supervisors and leads to ensure that all delivered shots maintain the group’s exceptional standards. With minimal direction and mentorship from their supervisors, their primary task is to support their leads, artists, and Production to produce outstanding creation of environments for complex shots in industry leading, photo-realistic visual effects films and feature animations.

We are looking for a creative who reflects the innovative spirit, creative talent, production excellence, team-oriented mentality and passion for innovative filmmaking that define ILM!

What You’ll Do:

  • Manage Clients needs, expectations and aspirations to deliver the highest quality work, on time and to budget 

  • Be aware of the impact creative decisions have on a show's schedule & budget, and be willing to change the creative choices, when possible, to stay on schedule budget

  • Foster a respectful and cooperative dynamic within the team

  • Empower team members to collaborate inclusively and build community and a sense of belonging

  • Serve as a role model and mentor for and within the department

  • Supervise an environments team towards the creation of published CG environments that meet required visual and technical standards and are delivered on time

  • Review the work of your team, giving feedback and approving submissions for dailies

  • Provide technical support for your team, communicating any software issues to the developers

  • Work closely with other departments to ensure published environments function as required in the pipeline

  • Work with the lighting department to ensure environments render efficiently and without errors

  • Work with production to establish milestones and targets, and with the team to ensure targets are met

  • Attend bidding sessions with production and provide bids for environment work

  • Work with the CG Supervisor to determine the appropriate skillset and experience levels for the environment team on your project

  • Work with your local head of department to participate in the supervision and direction of a variety of administrative and personnel decisions and responsibilities including: recruitment, determination of work procedures and priorities, career development, employee morale, performance reviews and conflict resolution

  • Collaborates with the Talent manager with the employee review process and the scheduling of personnel on shows, providing input on skills, productivity, and career development

  • Works with the Talent Manager and local HOD on defining the on-going recruitment needs of the department and is involved in the interview process for potential candidates

  • Work with your global counterparts/head of department to drive the development of tools, standards and processes

  • Working with Talent Management to mentor potential supervisory up-and-coming talent

  • Provide clear, concise and timely feedback for colleagues and peers in other departments

  • Contribute to the documentation for tools and processes, offer feedback to developers

What We’re Looking For:

  • 10+ years of relevant professional VFX experience and a college level diploma in computer graphics, fine arts, design, or photography; OR 12+ years of relevant professional VFX experience in lieu of education

  • Proven expertise in all CG techniques, including modelling, texturing, shading, lighting, look development, and compositing

  • Shown artistic ability in a non‐CG field (portfolio of figure or landscape drawing, painting, photography, composition, perspective, lighting etc.)

  • Demo reel and shot breakdown required

  • High level of problem solving or creative thinking skills

  • Extensive knowledge of Matte Painting techniques as well as 3D environment techniques

  • Expert in the following software:

    • Photoshop

    • 3ds Max, Maya, Houdini or similar

    • Vray, RenderMan or similar renderer

    • Nuke or similar compositing software

  • Proficient in additional environment tools like Gaea, Terragen, Speedtree, Zbrush, Substance Painter

  • Demonstrated ability to learn new software quickly

  • Excellent communication and team-oriented thinking

  • Passion for sharing knowledge, helping others, problem solving

  • Being curious of new tools and technologies to improve efficiency

  • Eagerness for improvement, of attention to details and photo realism of your work

  • Desire to grow with the company

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

Join ILM


The hiring range for this position in Vancouver is C$156,600 to C$200,600 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.


Sur Industrial Light & Magic:

Fondée en 1975 par George Lucas, ILM est l’installation d’effets spéciaux leader au monde, qui dessert les secteurs de l’image animée, de la production commerciale et de l’attraction. ILM a créé des effets visuels pour plus de 325 films, joué un rôle clé dans sept des 10 plus grands succès de box-office mondiaux de tous les temps et contribué à 25 des 50 plus grands. ILM a défini la norme pour les effets visuels, créant quelques-unes des images les plus étonnantes de l’histoire du film. À l’avant-garde de la révolution numérique, la société continue d’innover en matière d’effets visuels, de RV, de RA et de cinéma immersif.

Sur The Walt Disney Company:

The Walt Disney Company, ainsi que ses filiales et sociétés affiliées, forme l’une des principales entreprises internationales diversifiées de divertissement familial et de médias. Elle comprend trois secteurs d'activités essentiels : Disney Entertainment, ESPN et Disney Experiences. Depuis ses modestes débuts en tant que studio de dessins animés dans les années 1920 jusqu’à son statut de référence actuel dans le secteur du divertissement, Disney poursuit fièrement sa tradition de création d’histoires et d’expériences exceptionnelles pour tous les membres de la famille. Les histoires, les personnages et les expériences de Disney touchent les consommateurs et les visiteurs du monde entier. À travers nos activités présentes dans plus de 40 pays, nos employés et cast members collaborent pour créer des expériences de divertissement appréciées à la fois au niveau universel et local.

Le poste est rattaché à ILM (Vancouver) Inc. , qui fait partie d’une entreprise que nous appelons Industrial Light & Magic.

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