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The Walt Disney Company: Be Part of the Story

Be Part of the Story

Senior Software Engineer - Core Software

Postuler maintenant Postuler ultérieurement Job ID 877931BR Emplacement Vancouver, Colombie-Britannique, Canada Entreprise Walt Disney Animation Studios Date de publication 28/10/2021

Résumé du poste:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop to make our feature films.

We are looking for an engineer to join our Production Technology team, targeting software development in multiple domains, from core libraries to user interfaces. In this role, you will be a part of a team of cross-site developers who partner closely with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across Walt Disney Studios. You will be supporting, designing and implementing innovative workflows and state of the art solutions motivated by our new long-term vision for Walt Disney Animation Studios. This is a regular, full time, staff position that will be located at our Vancouver, BC studio. Please note that relocation eligibility may be determined based on role and individual circumstance.


Projects Include
  • Designing and implementing core infrastructure to manage our shot, environment, and asset definitions and structures
  • Building new APIs to allow for artist-facing and data management tools to more readily access shot content
  • Supporting our productions by identifying and solving technical obstacles encountered by our artists
  • Extending and improving the core libraries used for end-user tool creation
  • Creating new user interfaces and tools for artists and technical directors to author, edit, access, and inspect shot and asset content
  • Adopting new external DCC’s and integrating them into our pipeline
  • Writing new tools and plugins into 3rd party apps for rough to fine story development
  • Devising artist dashboards for consolidating and managing tasks, encouraging collaboration and visibility into the characters, environments, story and the overall film making process
What does it mean to be a developer here at WDAS?
  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.
  • Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.
  • Develop on top of a highly performant, extendable in-house application framework.
  • Develop new artist-centric interaction models using the latest hardware and technologies.
Key Qualifications:
  • Proficiency in C++, ideally C++11/14
  • Experience with scripting languages including Python
  • At least 3 years experience designing and developing interactive tools
  • Ability to collaborate with team members across different disciplines including directly interfacing with stakeholders to understand requirements
  • Exemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to collaborate with team and leadership to prioritize competing demands based on business value.
  • BS in Computer Science, Computer Engineering, Electrical Engineering, or related field
Bonus Qualifications:
  • Understanding of computer graphics foundational concepts, and algorithms
  • Knowledge of animation, graphics techniques and algorithms
  • Experience building clean interfaces using modern UI development toolkits such as Qt
  • Experience with Universal Scene Description (USD)
  • Strong mathematical fundamentals, including linear algebra and numerical methods
  • Strong understanding of coding process, standards, continuous integration and testing principles
  • Masters in Computer Science

Sur Walt Disney Animation Studios:

Associant la maîtrise artistique et narrative à une technologie révolutionnaire, Walt Disney Animation Studios est un studio d’animation de réalisateurs à qui l’on doit la création de certains des films les plus populaires jamais réalisés. WDAS continue de s’appuyer sur son riche héritage d’innovation et de créativité, du premier long métrage entièrement animé, Snow White and the Seven Dwarfs en 1937, à Frozen 2 en 2019, le plus grand film d’animation de tous les temps, en passant par notre 60e film d’animation, Encanto, qui sortira en novembre 2021. Parmi les créations intemporelles du studio figurent Pinocchio, Sleeping Beauty, The Jungle Book, The Little Mermaid, The Lion King, Big Hero 6 et Zootopia.

Sur The Walt Disney Company:

The Walt Disney Company, avec ses filiales et ses sociétés affiliées, est une grande société internationale et diversifiée de divertissement familial et de médias couvrant les secteurs d’activités suivants : réseaux de médias, parcs et centres de vacances, studio de divertissements, produits de consommation et médias interactifs. Depuis ses modestes débuts en tant que studio de dessins animés dans les années 20 jusqu’à son statut de référence dans l’industrie du divertissement d’aujourd’hui, Disney poursuit fièrement sa tradition de création d’histoires et d’expériences exceptionnelles pour tous les membres de la famille. Les histoires, les personnages et les expériences de Disney touchent les consommateurs et les visiteurs du monde entier. À travers nos activités présentes dans plus de 40 pays, nos employés et cast members collaborent pour créer des expériences de divertissement appréciées à la fois au niveau universel et local.

Le poste est rattaché à The Walt Disney Company (Canada) Ltd. , qui fait partie du secteur d’activité que nous appelons Walt Disney Animation Studios.

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