Lead Texture Artist - Expression of Interest
Postuler maintenant Postuler ultérieurement Job ID 10134449 Emplacement Vancouver, Canada Entreprise Industrial Light & Magic Date de publication 14/10/2025Résumé du poste:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
We are looking for a phenomenal teammate to join our Texture team. We are a passionate team dedicated to pushing the boundaries of creativity in digital artistry. As the Lead Texture Artist, you will be instrumental in crafting the textures, and intricate surface details that bring our CG creatures and hard-surface models to life in our production.
At ILM, a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!
ILM strives to be an inclusive environment, and the DMS team embraces promising individuals with a variety backgrounds and experiences.
What You’ll Do
Work unaccompanied and with production team (VFX Supervisor, Texture Supervisor) at an advanced level to implement the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
Create complicated textures, colours, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production
Set up asset pipeline following Supervisor’s specifications; in absence of Texture Supervisor, assume governing role over Texture team and ensures accurate Texture pipeline set-up
Participate as a team member in identifying various design solutions; provide feedback to other members of the production by attending dailies on a regular basis
Provide texture feedback and oversight for Third Party Partners
Work by one’s self, with input from Art Directors, Modelers, and Look-Development TD's, to achieve desired look of photo-real models
Mentor junior and mid-level artists
Maintain or exceed consistent level of productivity while meeting scheduled targets and producing high quality work
What We’re Looking For
Bachelor of Arts Degree or equivalent education and experience
5+ years of proven experience
Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design
Familiarity with film production and computer graphics
Attention to detail with good organizational and interpersonal skills
Ability to learn quickly and assimilate new information
Proficient in Mari (preferred), Maya, Zbrush, Photoshop, or Bodypaint. Ability to navigate complex Computer Graphics pipelines
Ability to collaborate closely with various parts of the Computer Graphics pipeline and manage schedules
Modeling skills are a plus
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
JoinILM
The hiring range for this position in Vancouver is C$122,400 to C$156,800 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
Sur Industrial Light & Magic:
Fondée en 1975 par George Lucas, ILM est l’installation d’effets spéciaux leader au monde, qui dessert les secteurs de l’image animée, de la production commerciale et de l’attraction. ILM a créé des effets visuels pour plus de 325 films, joué un rôle clé dans sept des 10 plus grands succès de box-office mondiaux de tous les temps et contribué à 25 des 50 plus grands. ILM a défini la norme pour les effets visuels, créant quelques-unes des images les plus étonnantes de l’histoire du film. À l’avant-garde de la révolution numérique, la société continue d’innover en matière d’effets visuels, de RV, de RA et de cinéma immersif.
Sur The Walt Disney Company:
The Walt Disney Company, ainsi que ses filiales et sociétés affiliées, forme l’une des principales entreprises internationales diversifiées de divertissement familial et de médias. Elle comprend trois secteurs d'activités essentiels : Disney Entertainment, ESPN et Disney Experiences. Depuis ses modestes débuts en tant que studio de dessins animés dans les années 1920 jusqu’à son statut de référence actuel dans le secteur du divertissement, Disney poursuit fièrement sa tradition de création d’histoires et d’expériences exceptionnelles pour tous les membres de la famille. Les histoires, les personnages et les expériences de Disney touchent les consommateurs et les visiteurs du monde entier. À travers nos activités présentes dans plus de 40 pays, nos employés et cast members collaborent pour créer des expériences de divertissement appréciées à la fois au niveau universel et local.
Le poste est rattaché à ILM (Vancouver) Inc. , qui fait partie d’une entreprise que nous appelons Industrial Light & Magic.