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Be Part of the Story

ILMxLAB Senior Character Artist San Francisco, CA

Postuler maintenant Postuler ultérieurement Identifiant de l’offre d’emploi oV6D7fwv Emplacement San Francisco, Californie, États-Unis Entreprise Industrial Light & Magic Date de publication 28/04/2020

Résumé du poste:

Description

Position at ILMxLAB

*Remote Work Option Available*

The Senior Character Artist is a key member of the entire art team at ILMxLAB who works closely with Concept and other Discipline Leads to define and refine distinctive, memorable characters. You proactively seek opportunities to elevate the game, enjoy finding emerging technologies that improve the pipeline, embrace constructive feedback, and thrive in a highly collaborative environment.

We are looking for a leader who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that define ILM & ILMxLAB.

What you'll do

  • Partner with Concept, Design, and other creative leads to conceptualize and model characters and hard surface accessories based on original art and photographic reference.
  • Work closely with our look-development team to create and apply textures and materials with aesthetic appreciation for real-world references, run-time lighting and story driven aesthetics.
  • Create high quality character models and materials/shaders including in-game and high-resolution assets.
  • Collaborate with the character technical directors to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements.
  • Mentor and lead junior level artists as well as modelers on loan from ILM
  • Review work from external partners and provide detailed direction and feedback.
  • Become familiar with new tools, performance capture hardware, software and data, and other emerging modeling techniques.
  • Actively participate in milestone planning, reviews, and bids for new work.
  • Work within deadlines and display strong time management skills.

What we're looking for

  • 5+ years of professional experience as a character artist in games, film, feature animation, or other related fields.
  • MFA or equivalent experience required.
  • Previous experience as a Senior or Lead Character Artist on a published title and have shipping experience on multiple game titles.
  • Advanced abilities in Maya, ZBrush or Mudbox and Photoshop. Knowledge of Mari a bonus. Unreal experience preferred.
  • Demonstrated ability to work with a high degree of self-direction and balance multiple tasks at once.
  • Excellent organizational, communication and interpersonal skills. Good understanding of the critiquing process and how to motivate others.
  • Experience collaborating with designers, animators, riggers, engineers to develop new solution/tool/tech/pipeline.
  • Self motivation and a passion for the VR/AR industry is essential.
  • Solid portfolio showing the following:
    • Excellent understanding of human and animal anatomy, with supporting character and costume designs across multiple styles or genres.
    • Strong aesthetic appreciation for composition, proportion, mass and volume, light, lighting and color.
    • 3D sculpting and modeling abilities interpreting 2D concept.
    • Strong paint skills, multi-layered materials and effective texture layout.
    • Clear examples of how to emulate real-world materials in CG while considering hardware performance.
    • An understanding of garment tailoring, cloth simulation and mesh construction built to deform in a realistic manner in real-time.
    • Examples of additional relevant techniques a bonus (Including facial blendshapes and correctives, pose space deformation shapes, animated wrinkles and normal maps, hair and fur, body kits and accessories).

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Sur Industrial Light & Magic:

Fondée en 1975 par George Lucas, ILM est l’installation d’effets spéciaux leader au monde, qui dessert les secteurs de l’image animée, de la production commerciale et de l’attraction. ILM a créé des effets visuels pour plus de 325 films, joué un rôle clé dans sept des 10 plus grands succès de box-office mondiaux de tous les temps et contribué à 25 des 50 plus grands. ILM a défini la norme pour les effets visuels, créant quelques-unes des images les plus étonnantes de l’histoire du film. À l’avant-garde de la révolution numérique, la société continue d’innover en matière d’effets visuels, de RV, de RA et de cinéma immersif.

Sur The Walt Disney Company:

The Walt Disney Company, avec ses filiales et ses sociétés affiliées, est une grande société internationale et diversifiée de divertissement familial et de médias couvrant les secteurs d’activités suivants : réseaux de médias, parcs et centres de vacances, studio de divertissements, produits de consommation et médias interactifs. Depuis ses modestes débuts en tant que studio de dessins animés dans les années 20 jusqu’à son statut de référence dans l’industrie du divertissement d’aujourd’hui, Disney poursuit fièrement sa tradition de création d’histoires et d’expériences exceptionnelles pour tous les membres de la famille. Les histoires, les personnages et les expériences de Disney touchent les consommateurs et les visiteurs du monde entier. À travers nos activités présentes dans plus de 40 pays, nos employés et cast members collaborent pour créer des expériences de divertissement appréciées à la fois au niveau universel et local.

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