Principal Software Engineer, C++
Postuler maintenant Postuler ultérieurement Job ID 10103078 Emplacement New York, New York, États-Unis / Bristol, Connecticut, États-Unis / Glendale, Californie, États-Unis / San Francisco, Californie, États-Unis / Seattle, Washington, États-Unis Entreprise Disney Entertainment & ESPN Technology Date de publication 19/11/2024Résumé du poste:
On any given day at Disney Entertainment & ESPN Technology, we’re reimagining ways to create magical viewing experiences for the world’s most beloved stories while also transforming Disney’s media business for the future. Whether that’s evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to maximize flexibility and efficiency, or delivering Disney’s unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world.
A few reasons why we think you’d love working for Disney Entertainment & ESPN Technology
Building the future of Disney’s media business: DE&E Technologists are designing and building the infrastructure that will power Disney’s media, advertising, and distribution businesses for years to come.
Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day – from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more.
Innovation: We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.
The Product & Data Engineering team is responsible for end to end development for Disney’s world-class consumer-facing products, including streaming platforms Disney+, Hulu, and ESPN+, and digital products & experiences across ESPN, Marvel, Disney Studios, NatGeo, and ABC News. The team drives innovation at scale for millions of consumers around the world across Apple, Android, Smart TVs, game consoles, and the web, with our platforms powering core experiences like personalization, search, messaging and data.
Job Summary:
The Hulu Client Engineering team is looking for a Principal Engineer who can help design and build our next generation Client Platform that will be used to power Hulu across a wide range of living room devices. As part of this team, you will have a unique opportunity to set the long-term vision for a technical strategy on how we can push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace!
We’re looking for an engineer who is an expert writing cross platform code, understands the challenges of supporting multiple client platforms, and is ready to push the boundaries of UX on our custom in-house runtime to provide the best app experiences for our viewers on devices across the varying spectrum from set-top boxes to modern game consoles.
Responsibilities:
Bring advanced native engineering skills to be a critical member of a team of engineers responsible for designing and building our Client Platform.
Define a long-term roadmap for the underlying Client Platforms that power Hulu across all living room devices.
Design and build functionality at the core of our shared frameworks.
Lead high-level architecture discussions and planning sessions.
Work with hardware manufacturing partners to vet new hardware from a client application perspective.
Collaborate closely with our Native Client Platform Core engineering team, services engineering teams and product owners to help understand and explain device limitations and requirements.
Basic Qualifications:
Candidates should have 10+ years of C/C++ experience on embedded systems and/or writing portable multi-platform code.
Expertise working on user interface-level code with knowledge of common patterns, architectures and approaches to present a data driven UX to viewers.
Understanding of various chip architectures and what features they support.
Experience using build runners / compilation tools for multi-platform projects.
Preferred Qualifications:
Graphics experience with OpenGL/EGL, OpenGL ES, Vulkan, Metal, etc.
Understanding of cross device dependency management
Knowledge of Game engines and game engine technologies
Internals of browser technology such as WebKit, Chromium, Cobalt, React Native
Experience with streaming video (DASH or HLS protocol), codecs, and DRM
Required Education:
Bachelor’s degree or better in Computer Science or a related technical field or equivalent job experience.
The hiring range for this position in Seattle, WA and in New York City, NY is $193,100 to $258,900per year; the hiring range for this position in Santa Monica/Burbank/Glendale/L.A., California and in Bristol, Connecticut is $184,300 to $247,100; and the hiring range for this position in San Francisco, California is $201,900 to $270,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Sur Disney Entertainment & ESPN Technology:
Disney Entertainment et ESPN Technology (DE&E Technology) constituent l’ossature technologique et le développement de produits pour les deux unités commerciales de Disney dans le domaine des médias, tout en contribuant à maintenir l’entreprise à l’avant-garde de l’innovation, ce qui permet à l’entreprise de tirer continuellement parti de la technologie pour améliorer la narration et la créativité, tout en assurant l’évolutivité, la flexibilité et l’efficacité de ses activités.
Sur The Walt Disney Company:
The Walt Disney Company, ainsi que ses filiales et sociétés affiliées, forme l’une des principales entreprises internationales diversifiées de divertissement familial et de médias. Elle comprend trois secteurs d'activités essentiels : Disney Entertainment, ESPN et Disney Experiences. Depuis ses modestes débuts en tant que studio de dessins animés dans les années 1920 jusqu’à son statut de référence actuel dans le secteur du divertissement, Disney poursuit fièrement sa tradition de création d’histoires et d’expériences exceptionnelles pour tous les membres de la famille. Les histoires, les personnages et les expériences de Disney touchent les consommateurs et les visiteurs du monde entier. À travers nos activités présentes dans plus de 40 pays, nos employés et cast members collaborent pour créer des expériences de divertissement appréciées à la fois au niveau universel et local.
Le poste est rattaché à Disney Streaming Technology LLC , qui fait partie d’une entreprise que nous appelons Disney Entertainment & ESPN Technology.
Disney Streaming Technology LLC est un employeur qui souscrit au principe d’égalité des chances à l’emploi. Les candidat(e)s seront pris(es) en considération pour un emploi sans distinction de race, de religion, de couleur, de sexe, d’orientation sexuelle, de genre, d’identité de genre, d’expression de genre, d’origine nationale, d’ascendance, d’âge, d’état matrimonial, de statut militaire ou d’ancien combattant, d’état de santé, d’informations génétiques ou de handicap, ou de tout autre motif interdit par la loi fédérale, étatique ou locale. Disney défend un environnement commercial où les idées et décisions de tous et toutes nous aident à grandir, innover, créer les meilleures histoires et être pertinents dans un monde en évolution constante.