Lead Creature Technical Director
Postuler maintenant Postuler ultérieurement Job ID 10146397 Emplacement Bombay, Inde Entreprise Industrial Light & Magic Date de publication 27/03/2026Résumé du poste:
About Us
Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 315 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50.
ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema.
The company has been awarded 15 Academy Awards for Best Visual Effects and received 29 Academy Awards for Scientific and Technical Achievement.
Position Summary
The Creature Lead handles all simulations associated with CG Creatures, including the rig, cloth, hair, muscle and skin. The Creature Lead will also be responsible for all Rigid Body Dynamics and Rigid Body Simulations that are necessary for CG Character interactions. Ensuring all delivered work/shots maintain the group’s rigorous standards and assist with the creative vision of the Director on their given project.
The Creature Lead also shares responsibility for maintaining the Creature pipeline with other Leads, working closely with representatives across ILM’s global locations to ensure parity and compatibility where needed, whilst also advising locally on best practices and established standards of workflow that will benefit and create efficiency.
In collaboration with fellow Leads and senior artists the Creature Lead actively looks for opportunities for innovation and improvement of ILM’s creature pipeline, toolset and workflow whilst maintaining the ability to move shots and data efficiently through the pipeline and across locations.
Primary Responsibilities and Accountabilities
Responsible for running the Creature Team on their given project.
The Creature Lead is responsible for all simulations relating to Creature builds, including creature rig, cloth, hair, muscle and skin. Responsibility also extends to all Rigid Body Dynamics/Simulations necessary for creatures.
Work closely with Production and Supervision to accurately bid and schedule work for the creature dev team.
Clearly brief developers on R&D and pipeline requirements for the creature/dev team for their project / show.
Responsible for leading and mentoring the team of Creature Dev TD’s, monitoring team progress and results.
Maintain high technical standards and strive to maintain an up-to-date understanding of ILM’s workflow standards, advancements and best practices. Share responsibility for communication and training artists alongside other Creature Leads and ILM training department.
Proactively reaching out to representatives across ILM’s locations on issues related to both shot production and pipeline development. Regularly update studio staff and leadership teams on progress.
Assist with the recruitment/placement of Creature/dev artists to ensure the right fit, skills and experience required for the project and team.
Play a key role in discussions and activities relating to the adaptation and evolution of the ILM pipeline in London studio and across the group.
Key Peers or Relationships
VFX Supes, CG Supes, Anim Supes, 2D Supes, Pipeline, R+D and Production, Creature Team
This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic.
Sur Industrial Light & Magic:
Fondée en 1975 par George Lucas, ILM est l’installation d’effets spéciaux leader au monde, qui dessert les secteurs de l’image animée, de la production commerciale et de l’attraction. ILM a créé des effets visuels pour plus de 325 films, joué un rôle clé dans sept des 10 plus grands succès de box-office mondiaux de tous les temps et contribué à 25 des 50 plus grands. ILM a défini la norme pour les effets visuels, créant quelques-unes des images les plus étonnantes de l’histoire du film. À l’avant-garde de la révolution numérique, la société continue d’innover en matière d’effets visuels, de RV, de RA et de cinéma immersif.
Sur The Walt Disney Company:
The Walt Disney Company, ainsi que ses filiales et sociétés affiliées, forme l’une des principales entreprises internationales diversifiées de divertissement familial et de médias. Elle comprend trois secteurs d'activités essentiels : Disney Entertainment, ESPN et Disney Experiences. Depuis ses modestes débuts en tant que studio de dessins animés dans les années 1920 jusqu’à son statut de référence actuel dans le secteur du divertissement, Disney poursuit fièrement sa tradition de création d’histoires et d’expériences exceptionnelles pour tous les membres de la famille. Les histoires, les personnages et les expériences de Disney touchent les consommateurs et les visiteurs du monde entier. À travers nos activités présentes dans plus de 40 pays, nos employés et cast members collaborent pour créer des expériences de divertissement appréciées à la fois au niveau universel et local.
Le poste est rattaché à Disney (India) Private Limited , qui fait partie d’une entreprise que nous appelons Industrial Light & Magic.
